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Simple Weapons Unarmed Attacks Gauntlet Unarmed strike Light Melee Weapons Cost 2 gp — Dmg (S) 1d2 1d23 Dmg (M) 1d3 1d33 Critical x2 x2 Range Increment — — Weight1 1 lb. — Type2 Bludgeoning Bludgeoning One-Handed Melee Weapons Two-Handed Melee Weapons Longspear4 Quarterstaff5 Spear Ranged Weapons 5 gp — 2 gp 1d6 1d4/1d4 1d6


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Exotic Weapons 1 - Weight 2 - Reach ^3 - Non-Leathal 4 - Double Weapon 5 - Two Types 6 - This weapon can be used in melee as a martial weapon but is an exotic weapon when thrown. 7 - This weapon can also be used as a shield. See Armor, below, for details. - Special


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Weapon Descriptions Weapons found on Table: Weapons that have special options for the wielder ("you") are described below. Splash weapons are described under Special Substances and Items . Back to Main Page → 3.5e Open Game Content → System Reference Document Open Game Content ( place problems on the discussion page).


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Feb 22, 2007. #10. For melee, the tigerskull club is pretty damn sweet. It's exotic, so you get that weapon only for your proficiency feat, but it's 1d8 bludgeoning and piercing with a critical multiplier of x4 and can be used to make trip attacks. Pretty sweet IMO.


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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. Weapons come in two basic categories: melee and ranged.


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Exotic Weapon Proficiency ( Player's Handbook v.3.5, p. 94) [ Fighter Bonus Feat, General ] Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. Prerequisite Base attack bonus +1, Required for


These 3 Exotic Weapons Were MOVED! (Where To Find The Missing Exotic

Weapon Descriptions Chain Also called the manriki-gusari, this is a simple chain with weighted ends. It can be whirled quickly, striking with hard blows from the weights. One end can also be swung to entangle an opponent. The chain can be used either as a double weapon or as a reach weapon.


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Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of mainly simple weapons and possibly also some martial or even exotic weapons. A character who uses a weapon with which he or she is not proficient takes a -4 penalty on attack rolls .


There are 50 exotic weapons in 'Destiny' right now and we've ranked

Each time you take the feat, it applies to a new type of exotic weapon. Proficiency with the bastard sword or the dwarven waraxe has an additional prerequisite of Str 13. A fighter may select Exotic Weapon Proficiency as one of his fighter bonus feats. Back to Main Page → 3.5e Open Game Content → System Reference Document→ Feats


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In addition, it also gives +10% to Parry and -10% to the enemy's weapon skill when hit. Woebringer Exotic. Damage: 27-43. this weapon will deal increased damage of +(3 x INT Bonus)% until the.


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This weapon, which resembles a crescent shaped blade affixed to a crossbar handle, allows it wielder to make two simultaneous attack rolls (using the same modifier) each time he attacks with it. Each attack is resolved separately. Exotic 1d3 20/x2 1lb Slashing. Generation 6.


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The Heartshadow Exotic Sword certainly looks the part with its intricate detailing. Unfortunately, the perks make the weapon a little too niche compared to many other Exotics in Destiny 2.


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Exotic Weapons Simple, Martial, and Exotic Weapons Anybody but a druid, monk, rogue, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons.


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Thread: (D&D 3.5) Good exotic weapons Thread Tools 2009-06-27, 06:59 PM (ISO 8601) Spoilers - Top - End - #1 Coidzor Colossus in the Playground Join Date Oct 2008 Location Xin-Shalast Gender (D&D 3.5) Good exotic weapons So I'm considering building an Exoticist variant Fighter/Rogue skillmonkey, primarily with a spiked chain for tripping.


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Simple, Martial, and Exotic Weapons Anybody but a druid, monk, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons.


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Exotic Weapon Proficiency ( Player's Handbook v.3.5, p. 94) [ Fighter Bonus Feat, General ] Choose a type of exotic weapon, such as dire flail or shuriken (see Table 7-5: Weapons, page 116, for a list of exotic weapons). You understand how to use that type of exotic weapon in combat. Prerequisite Base attack bonus +1, Required for